How to use it
- Enter the original cooldown in seconds.
- Enter the percentage reduction.
- Optionally subtract a flat number of seconds, then calculate.
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Calculate the remaining cooldown after percentage and flat reductions.
Cooldown reduction changes how often an action can be used during a fixed period.
This calculator applies the percentage reduction first, then subtracts the flat reduction: final cooldown = base × (1 - percentage) - flat reduction.
A 10-second cooldown reduced by 20%, then by 1 additional second, becomes 7 seconds and allows about 8.57 uses per minute.
Games may cap cooldown reduction or use a different order of operations. Compare the formula with the rules of the specific game.